![]() ![]() I dont think the 3d warehouse objects are such an issue - renderers don’t really mind if you have 400 polygons, or 400,000 Complexity in your model will mostly just add time to export it from sketchup to start rendering, it wont affect the renderer much once it has begun. The image is pretty noisey (grainy) because I boosted the brightness, so I added a “denoised” version. I rendered these images in Indigo (about 16 mins) but this doesn’t use the Vray lights, or your Vray material settings like Bump mapping (those settings probably wont add much time to the render). You have a lot of loose geometry (exploded) which means it is difficult for a render to process usually it would eliminate any objects (Groups/components) that are not “in view” but it can’t do that if they aren’t made in to Groups or Components.Īlso, from an architectural design perspective, the height of the top of your windows is less than 1600mm above the floor level, which means that average person will be looking straight into the top of the window frame - I would not recommend that as a design. For windows and small objects you can use "architectural glass’ or “fast glass” (i forget the name in Vray) but it’s single-sided transparent material designed so that it doesnt refract, and is therefore 10x quicker to render.įYI I spotted a few other modelling issues such as the door frame not meeting the door properly, and a couple of items “floating” on the shelves. Even if your Omnis are very low output they still need to be calculated by the renderer. You have very large number of lights for such a small room - including omni lights, which shoud be uncessary in a scene like this (because they are not realistic) - and you have windows so you don’t need to arficially boost lighting. You even have an entire tray of wine glasses on a shelf! Not good! Reduce glass - eg Your windows have multiple panes and you have a lot of glass in the model that’s not even required in the scene, such as back room windows and shower doors. Your model has both of these issues in combination. Each time that light hits a transparent object the renderer needs to calculate every ray of light refracting and bouncing through it. Lots of transparent objects especially objects that light bounces through several times. ![]() Generally - Things that cause massive performance issues for rendering are: ![]() I can’t help you a lot because I don’t have Vray - try posting on the Vray forums? ![]()
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