Most of the developers we spoke to said they were younger than 10 when the first game came out. LittleBigPlanet Restitched, as it was in November 2019.įor most members of Trixel Creative, LittleBigPlanet wasn't just a game, it was a second home. But after hearing the news, we wanted to find out what happened instead, how far the team got with the project, and why the developers dedicated the best part of a year to trying to revive the LittleBigPlanet series. We reached out to the team at Trixel Creative a day before Sony sent this email for a feature that was originally going to be about the project's announcement. But, as is the case for most fan-produced projects, it was shut down shortly after its exciting announcement, with Sony Interactive Entertainment Europe issuing a cease and desist via email in January 2020. In November 2019, Trixel Creative, a community of creators developing content for games such as The Sims 4, Dreams and LittleBigPlanet, announced LittleBigPlanet Restitched, a PC fan-game that would bring back Sackboy for another set of community-crafted adventures. That was, until late 2019, when there was a beacon of hope. Things were looking grim for LittleBigPlanet fans. Problems that have led to some players posting tips on Reddit to avoid or limit the damage done. Meanwhile, those who are still playing LittleBigPlanet 3, the third game in the series developed by Sumo Digital, are reporting persistent problems with corrupted profiles and other glitches that are driving the community away. Media Molecule appears to have put the series largely behind it, focusing its attention on its latest passion project, another creation game called Dreams. But two sequels and several spinoffs later, the series has become somewhat dormant, with the lack of support frustrating the most dedicated fans. Upon its release, LittleBigPlanet received almost unanimous acclaim from critics, becoming one of Sony's most interesting exclusives for the PlayStation 3. The idea behind the ambitious project was to make a game where players could create their own stages and share them with a community of players, or as the tagline more succinctly puts it: "Play, Create, Share." In 2008, Media Molecule launched its debut game LittleBigPlanet.
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